Roger that wilco12/30/2023 If you failed to read these then Roger would never have been able to complete his quest – Sludge Vohaul would have lived on in the body of Roger’s son or Sharpei would have achieved immortality and continued to wreak havoc on the universe. A couple of great examples of this are the Space Piston and Popular Janitronics magazines: In true Sierra fashion, these were frequently presented as in-universe magazines, complete with articles, jokes, interviews, adverts, and more. Long before the days of online copy protection for computer games, Sierra had an elegant solution to the problem of theft by including physical game manuals with coded puzzles that were critical to getting through certain parts of the game. Maybe you learnt about a creative way to solve a problem, or you were told about a particularly useful project management tool – keep those old fish in your inventory so you can pull them out when you need them. You never know when you’ll need an old fish, or rather – you never know when you’ll use that seemingly small nugget of wisdom you learnt from your earliest manager when you started your first job. Roger carries this thing all across the galaxy through all of his adventures and, as the player, you have no idea why until right at the end when its use becomes clear (or at least, clearly the last resort after you’ve tried everything else). Ultimately, the fish is the final item you use in the game to defeat Sharpei, the primary villain. Roger is given an old fish early on in the game as an afterthought and frequently loses it only to have it returned to him over and over again. Perhaps one of the best examples of something appearing useless at first is the fish in Space Quest VI. Roger Wilco understands this to an extreme degree – his apparently bottomless pockets are legendary and he can fit an endless supply of items in them.įrom gems to whistles, various foodstuffs, rocks, thermal underwear, and all kinds of weird and wonderful items, Roger will gather every resource he can, knowing that he will be able to find some kind of use for it later on (except for the unstable ordnance of course). Something you will quickly learn during any playthrough of Space Quest is that you should never underestimate the value of something that might appear pointless at first. You never know when you’ll need an old fish Let’s see what Roger Wilco can teach us about solving problems and how you can apply these lessons to everyday life. He has plenty to teach us, albeit most of it unintentional on his part. From the innovative use of a bottle of dehydrated water to dispose of the Orat on the planet Kerona to navigating the broken roads of the information superhighway in virtual reality, Roger always comes out on top using a combination of strategic planning, ingenuity, quick reflexes, and good old-fashioned luck. The reason I’m talking about Roger today is that, as the star of such an epic series, he has been in countless situations that result in highly teachable moments. If you’re not familiar with the games, I can strongly recommend you stop reading this right now to go and play them (you can grab all six games from GOG.com in two separate packs) – according to, it should take you a mere 30 hours to get through them all and it will be one of the best decisions you ever make, improving your life immeasurably. He was, and still is, my ultimate childhood hero for a number of reasons. You know who Roger Wilco is, right? Space janitor extraordinaire and the everyman hero of the Space Quest adventure game series? No? Well, he’s changed his appearance (and hair colour) a few times over the years, but he looks something like this: A more dashing hero, you never will meet.
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